![]() ![]() When a weapon is given as a reward for turf war captures, it is now visualized better to the player, including weapon rarity.Weaken goals can now neutralize territory.Optimizations to the Dragon Dogs mission which will make performance better.Lobby privacy setting (private/public) is more visible now.Character unlock conditions are now visible in the game.Color-coded goals in Campaign for easier navigation in Goals.Touchdown can go alone to the Defense mission.Turf war Defense can be played without soldiers.Added option to kick/mute/examine profiles in missions in Multiplayer.The plotline only resets when the unique character dies through regular means, and not in their character mission.The player’s progression through individual character missions is remembered through campaign runs, and a unique character dying in their character mission does not cause the plotline to reset – in the next campaign run, it resumes after the last successful character mission instead (or gives the maxed-out character if it was completed).Adjusted the difficulty for the first Urban Legend chain.“New Blood” Urban Legend difficulty balance.This is a new way to play missions: Randomized mission chains which come in three challenging difficulty tiers, that give greater rewards and respect points when fully completed.Shuffle mission chains mode in Crime Time.Those missions appear in both the campaign and Crime Time and provide variety in both gameplay and environments.
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